Programs - Cub Camp - May 1997
Other Cub Camps
District Cub Camp 1997 - "Pirates!"
Friday
7:00 p.m. Arrive at Treasure Island - Unpack and Unload. Grand Howl, Flag. Recruit crew and stow gear aboard ship. Explore smugglers cove and surrounding island.
8:45 p.m. Game: "Run-Outs"
9:45 p.m. Supper. Wash. Smuggle through Customs. Board Ship. (Bed)
Wet Weather Programme
As dry programme until 8:45 p.m. Indoor games.
Saturday
7:30 a.m. Rise, dress, wash, morning exercises.
8:15 a.m. Enter Galley (Breakfast) Work Sixes.
9: 15 a.m. Communicators Badge - How to use telephone, make emergency call.
10:00 a.m. Boarding action - Archery and Cork Guns and Tuck Ship.
11:00 a.m. Refreshments.
12:15 p.m. Lunch. Work Sixes.
1:30 p.m. ½ Hour Rest with Raksha.
2:00 p.m. Prepare for voyage - Making ships flag, swords, eye patches, parrots and decorating ships.
3:00 p.m. Game: "Buried Treasure" and making treasure maps.
4:00 p.m. Continue with voyage preparations. "AHHAR
Pieces of Eight" and "Land Ahoy!" Contest.
(If time Communicators Badge Semaphore with
ships flags)
5:00 p.m. FREE TIME
5:45 p.m. Tea. Work Sixes.
7:00 p.m. Cannonball Battle - Non Stop Cricket.
8:00 p.m. Camp Fire.
9:00 p.m. Return to Peg-Leg Petes Pub for Pirates for Tavern Sing-Song.
9:30 p.m. Supper. Wash. Smuggle through Customs. Board Ship (Bed)
Wet Weather Programme
As dry programme but all indoors (except for archery and cork guns).
Sunday
7:30 a.m. Rise, dress, wash, morning exercises.
8:15 a.m. Enter Galley (Breakfast). Work Sixes
9:15 a.m. Communicators Badge - Signalling to shore - Morse Code, Secret Codes
9:45 a.m. Break for Scouts Own.
10:15 a.m. Communicators Badge - Signalling to shore - Secret Codes, Memorise Message.
11:15 a.m. Refreshments.
11:45 a.m. Treasure Hunt (with Treasure Map and Pieces of Eight)
1:00 p.m. Lunch. Work Sixes
2:30 p.m. Battle with the Navy - Game with ships against Leaders ship - Relay Race Plunder the Gold - Game
3:30 p.m. Pirates Battle - Water Fight
4:30 p.m. FREE TIME (Tuck).
5:00 p.m. Tea. Work Sixes.
6:15 p.m. Visitor - Buried treasure and gold coins.
7:15 p.m. Communicators Badge - Recalling Message, making ship-to-ship telephones.
7:45 p.m. Game - Steal the Gold - Variant of Run-Outs.
8:45 p.m. Blind Trail
9:30 p.m. Supper. Wash. Board Ship (Bed).
Wet Weather Programme
As dry Programme until 2:30 p.m. Indoor battle and game.
Alternative Programme 6:15 p.m. Making and using Catapults.
Monday
7:45 a.m. Rise, dress, wash, morning exercises.
8:15 a.m. Enter Galley (Breakfast). Work Sixes.
9:15 a.m. Ensure no trace of Pirate Activity is left on the Island.
11:00 a.m. Refreshments.
11:30 a.m. Either Continue Clearing or Game - Deck and Life.
12:00 p.m. Grand Howl, Flag, Badges.
12:30 p.m. Leave Port for Home.
Theme Information
Six Names - Buccaneers, Freebooters, Smugglers, Privateers,
Sixer Known as Captain, Seconder as First Mate